Valve Corporation commonly referred to as Valve, is an American video game development and digital distribution company. It is headquartered in Washington, United States (US). It was founded in 1996 by two employees of Microsoft, Mike Harrington, and Gabe Newell. Valve have developed the much-applauded Half-Life (1998) and the Portal sequels that were released in 2007. The company has also created the software distribution platform named as Steam which was released in 2002 and Source engine released in 2004. The first game of the company was funded by the owners and was a huge success since over 9.3 million copies were sold in the first year. Thus, it won 50 PC Game of Year awards. IN 1998, the game was published originally on Windows in 1998. then at Playstation 2 during 2001 and lastly at Linux & Mac OS X during the middle of 2013. Steam, the online distribution service of Valve, helped the games to be released in these particular platforms. Steam has enabled the gaming platform to connect to millions of people globally. According to the records, the company employed about 300 employees in 2012. Despite the success of video games, the company has encountered issues pertaining to its organizational structure and decentralization (Belbin, 2010). The main aim of the report is to elaborate on how Valve Corporation survived without the leadership of managers. Valve Corporation adopts a flat structure in order to avoid or reduce obstacle between its employees and customers. It is observed that a flat organizational structure is useful for companies to provide freedom of practicing new technologies without thinking about technological failure. The justification for choosing these issues for the report is that a flat organizational structure is threatened by a high level of risk. It is observed that the company has committed innumerable mistakes by adopting the flat structure for its organization.